![]() I remember seeing that on my old FX8350 on Balanced, but as soon as I would switch to High Performance the one core load became apparent. What matters is the per core utilization, and even then, the OS can sometimes switch loads very fast from core to core depending on a number of factors, like the power plan used, CPU architecture etc., which can show a deceiving picture of a balanced all core load. Overall CPU utilization for multicore CPUs is somewhat irrelevant. Still have PTSD from years of raiding in WoW on its horrible engine depending on single core performance. This is the main screen for MSI Dragon Eye. Try it out for yourself, download MSI Dragon Eye here: Download Now Welcome to Dragon Eye. No amount of reducing details, not even 1/10, would help. Dragon Eye is completely free and available on all MSI Gaming All-in-One PCs, Gaming Desktops, GAMING Graphic cards and GAMING Motherboards. ![]() Worst of the worst for me was I believe pulls inside Nighthold fights like Aluriel and Botanist, which took place in open areas of Suramar City with lots of vegetation and draw calls, in our heroic 30M farms. You'll get some theories about the serial nature of MMOs and how hard it is to parallelize all that's going on which might be a factor, but in general, the rule is the more players, the more clutter, the more shading, the lower the GPU utilization and fps. The CPU struggles a lot to feed enough data in these scenarios. You get lower FPS in specific scenarios on WoW like 30 men Heroic raids (that still the format? that was the worst in Legion, worse than Mythic 20), populate cities, lots of NPCs in an area (like Suramar, and I assume Boralus) because of the increased drawcalls and existing entities on screen. ![]() I remember seeing that on my old FX8350 on Balanced, but as soon as I would switch to High Performance the one core load became apparent.Ħ0% GPU utilization is quite low but expected on powerful GPUs on lower resolutions or detail levels. Click to expand.That's literally CPU bound.
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